# Treasure Tap Game

***Moonarchy Treasure Tap*** is a Telegram MiniApp we are building, powered by Argent and Starknet.\
On November 2024, we were selected to join the *Argent Telegram Accelerator Program*, an incubator designed to create innovative projects on Telegram using Argent's new wallet.

This project presents an exciting opportunity for us to develop our first Gaming Experience within the Moonarchy Universe. We are focusing primary on this project for now and can't wait to launch it (Early 2025).

#### In the meantime, we’re excited to share some details about what we’re building and would love to hear your thoughts and ideas. [Join us on Discord](https://discord.com/invite/6JPMsmfGu7) and let us know what you think!

<figure><img src="/files/EvEL1DEpAuXqhVZUpACo" alt="" width="375"><figcaption></figcaption></figure>

### Main concept:

*Please note that nothing is official yet, and many aspects may change during development.*

This casual and enjoyable game reimagines the popular "Tap-to-earn" genre that drove the early success of Telegram Apps (e.g., Notcoin, Hamster Combat), but we want to introduces fresh mechanics, high-quality visuals, and a compelling narrative within [Moonarchy’s Lore](/universe-and-lore.md).

Selenor's two factions—the Crimsons and the Azurians— will compete to open chests filled with Gems. Each chest has a predetermined (but variable) number of taps required to unlock it (e.g., 100k, 500k, 5M). **The faction contributing the highest number of taps shares the treasure.**

Meanwhile, players earn Gems with every tap, based on a specific token emission mechanism.\
**GEMS** are ERC-21 tokens airdropped to all participants once the chest is opened. Their initial utility will be to purchase boosters that enhance tap abilities.

***

### Boosters

Boosters are ERC-1155 tokens (NFTs) that remain active for a defined duration (e.g., 30 minutes, 1 hour) and are automatically burned upon expiration.

We plan to introduce rarity levels, where players purchase boosters at a fixed price but have a chance to receive a more powerful version based on probabilities (e.g., lvl1: 95%, lvl2: 4%, lvl3: 1%).

This mechanic could also create an engaging secondary market for boosters, adding a trading dimension to the game.

<figure><img src="/files/bx2ni1jHfDb7g6cKyCBF" alt="" width="188"><figcaption></figcaption></figure>

At first, there will be 4 boosters:

| Potion            | Sword                          | Bag                            | Book                             |
| ----------------- | ------------------------------ | ------------------------------ | -------------------------------- |
| Get passive Taps. | Get 2x more Taps when you tap. | Get 2x more Gems when you tap. | Get more available taps per day. |

***

### Factions:

<figure><img src="/files/l6lfdLEtGYutuXuoLKFa" alt="" width="188"><figcaption><p>Azurians VS Crimsons</p></figcaption></figure>

Players select their faction at first launch, represented by minting a Faction NFT. They can switch factions later by paying a small fee.\
Each faction will have a token-gated group chat, allowing members to strategize and collaborate effectively.

***

### Other ideas:

* A special NFT is randomly airdropped to one participant each time a chest is opened. (This could also include NFTs from popular Starknet collections.)
* Each faction could have unique abilities tied to their lore, adding strategic depth to gameplay.
* **Tap Milestones:** Players receive rewards when reaching specific tap thresholds (e.g., 1k, 5k, etc.), encouraging consistent participation.

***

### Sneak Peek:

*(First version—likely to evolve significantly before launch.)*

<div data-full-width="true"><figure><img src="/files/A5Xaz04nPjAx2CEYmGL7" alt="" width="188"><figcaption><p>Faction Selection</p></figcaption></figure> <figure><img src="/files/16qZen0AkH0dhlBmrsbK" alt="" width="188"><figcaption><p>Chest Page</p></figcaption></figure> <figure><img src="/files/WwzneHy99H6RXFVRKEYi" alt="" width="188"><figcaption><p>Boosters Page</p></figcaption></figure></div>

***

### $GEMS Tokenomics (v.0.1)&#x20;

<figure><img src="/files/gBmNirINOU5oxWlSdpkC" alt=""><figcaption></figcaption></figure>

**Total Supply**: **1,000,000,000 $GEMS**

1. **Initial Supply Distribution**:
   * **Team**: 5% (50M)
     * 2.5% (25M) unlocked at launch.
     * 2.5% (25M) vested linearly over 1 year.
   * **Community Airdrop**: 10% (100M)
   * **Ecosystem Vault:** 15% (150M)
2. **Minting Mechanism**:
   * New $GEMS minted with chests in the game.
   * Initial minting rate: **0.1% $GEMS per chest**.
3. **Halving Mechanism**:
   * Minting rate per chest is halved following those milestones:
   * ...
4. **Utility**:
   * In-game purchases, upgrades, and trading.
   * Governance (if DAO is integrated).

{% hint style="success" %}
[Join us on Discord](https://discord.com/invite/6JPMsmfGu7) and share your thoughts and ideas!\
We’ll also need beta testers very soon...
{% endhint %}


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://docs.moonarchy.xyz/treasure-tap-game.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
